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きびだんご株式会社










//a short version of InstinctBittle.h as example
#define BITTLE
#define NUM_SKILLS 4
#define I2C_EEPROM
const char rest[] PROGMEM = {
1, 0, 0, 1,
-30, -80, -45, 0, -3, -3, 3, 3, 75, 75, 75, 75, -55, -55, -55, -55,};
const char zero[] PROGMEM = {
1, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,};
const char crF[] PROGMEM = {
36, 0, -3, 1,
61, 68, 54, 61, -26, -39, -13, -26,
66, 61, 58, 55, -26, -39, -13, -26,
...
51, 81, 45, 72, -25, -37, -12, -25,
55, 76, 49, 68, -26, -38, -13, -26,
60, 70, 53, 62, -26, -39, -13, -26,
};
const char pu[] PROGMEM = {
-8, 0, -15, 1,
6, 7, 3,
0, 0, 0, 0, 0, 0, 0, 0, 30, 30, 30, 30, 30, 30, 30, 30, 5, 0,
15, 0, 0, 0, 0, 0, 0, 0, 30, 35, 40, 29, 50, 15, 15, 15, 5, 0,
30, 0, 0, 0, 0, 0, 0, 0, 27, 35, 40, 60, 50, 15, 20, 45, 5, 0,
15, 0, 0, 0, 0, 0, 0, 0, 45, 35, 40, 60, 25, 20, 20, 60, 5, 0,
0, 0, 0, 0, 0, 0, 0, 0, 50, 35, 75, 60, 20, 30, 20, 60, 6, 0,
-15, 0, 0, 0, 0, 0, 0, 0, 60, 60, 70, 70, 15, 15, 60, 60, 6, 0,
0, 0, 0, 0, 0, 0, 0, 0, 30, 30, 95, 95, 60, 60, 60, 60, 6, 1,
30, 0, 0, 0, 0, 0, 0, 0, 75, 70, 80, 80, -50, -50, 60, 60, 8, 0,
};
#if !defined(MAIN_SKETCH) || !defined(I2C_EEPROM)
const char* skillNameWithType[] =
{"crI", "puI", "restI", "zeroN",};
const char* progmemPointer[] =
{cr, pu, rest, zero, };
#else
const char* progmemPointer[] = {zero};
#endifconst char rest[] PROGMEM = {
1, 0, 0, 1,
-30, -80, -45, 0, -3, -3, 3, 3, 75, 75, 75, 75, -55, -55, -55, -55,};
const char crF[] PROGMEM = {
36, 0, -3, 1,
61, 68, 54, 61, -26, -39, -13, -26,
66, 61, 58, 55, -26, -39, -13, -26,
...
51, 81, 45, 72, -25, -37, -12, -25,
55, 76, 49, 68, -26, -38, -13, -26,
60, 70, 53, 62, -26, -39, -13, -26,
};
const char pu[] PROGMEM = {
-8, 0, -15, 1,
6, 7, 3,
0, 0, 0, 0, 0, 0, 0, 0, 30, 30, 30, 30, 30, 30, 30, 30, 5, 0, 0, 0,
15, 0, 0, 0, 0, 0, 0, 0, 30, 35, 40, 29, 50, 15, 15, 15, 5, 0, 0, 0,
30, 0, 0, 0, 0, 0, 0, 0, 27, 35, 40, 60, 50, 15, 20, 45, 5, 0, 0, 0,
15, 0, 0, 0, 0, 0, 0, 0, 45, 35, 40, 60, 25, 20, 20, 60, 5, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 50, 35, 75, 60, 20, 30, 20, 60, 6, 0, 0, 0,
-15, 0, 0, 0, 0, 0, 0, 0, 60, 60, 70, 70, 15, 15, 60, 60, 6, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 30, 30, 95, 95, 60, 60, 60, 60, 6, 1, 0, 0,
30, 0, 0, 0, 0, 0, 0, 0, 75, 70, 80, 80, -50, -50, 60, 60, 8, 0, 0, 0,
};const char* skillNameWithType[] =
{"crI", "puI", "restI", "zeroN",};
const char* progmemPointer[] =
{cr, pu, rest, zero, };const char zero[] PROGMEM = {
1, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,};


















"A miss is as good as a mile." 🎯





















































